I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

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  • ...or a class tree of the GUI components see [[Legacy:GUI Class Hierarchy|GUI Class Hierarchy]]. ==Adding new class pages ==
    19 KB (2,280 words) - 05:05, 19 May 2007
  • ...dded in here eventually. One of the things I don't like about the way the class hierarchies have been built is that quite often a subclass exists purely to ...example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that there's a
    19 KB (1,790 words) - 00:29, 28 May 2007
  • ...ecoration]] >> (expanded in [[Legacy:Decoration Class Tree (DX)|Decoration Class Tree]] ...)|Inventory]] >> (expanded in [[Legacy:Inventory Class Tree (DX)|Inventory Class Tree]]
    9 KB (800 words) - 12:52, 14 November 2009
  • ...tree for [[Legacy:Info|Info]] see [[Legacy:Info Class Hierarchy (P2)|Info Class Hierarchy (P2)]]. If you want to add information on a [[Legacy:Postal 2|Postal 2]] class:
    9 KB (963 words) - 18:53, 24 May 2007
  • ...or a class tree of the GUI components see [[Legacy:GUI Class Hierarchy|GUI Class Hierarchy]]. ==Adding new class pages ==
    11 KB (1,070 words) - 06:28, 14 January 2009

Page text matches

  • This page is the technical specification for the Actor class. See [[Legacy:Actor Overview|Actor Overview]] for information on working wi ...defined in this class. UnrealScript beginners ought to take a look at this class's source code.
    5 KB (572 words) - 19:50, 9 August 2010
  • This page is the technical specification for the Actor class. See [[Legacy:Actor Overview|Actor Overview]] for information on working wi ...defined in this class. UnrealScript beginners ought to take a look at this class's source code.
    3 KB (465 words) - 01:50, 7 April 2006
  • The '''Actor Class Browser''' is one of several [[Legacy:Resource Browser|Resource Browser]]s This browser displays a [[Legacy:Class Tree|class tree]] for the current game: the contents of the list vary among [[Legacy:U
    3 KB (494 words) - 15:43, 18 March 2004
  • .... In OOP, each has a parent and possibly children classes. Unreal uses the class [[Legacy:Object|Object]] as the root of the hierarchy. See [[Wikipedia:Hier This version of Unreal Tournament adds significantly to the class tree due to new game types and hordes of default mutators.
    3 KB (394 words) - 03:02, 23 January 2007
  • ...:Actor (DX)|Actor]] (expanded in [[Legacy:Actor Class Hierarchy (DX)|Actor Class Hierarchy]] ...and using the newer layout the >> indicator will show pages with expanded class trees.
    21 KB (1,348 words) - 12:57, 14 November 2009
  • ...:Actor_Class_Hierarchy|Actor_Class_Hierarchy]] – UT2003/UT2004 Actor Class Hierarchy [[Category:Legacy Class (UT2003)|{{PAGENAME}}]]
    889 B (110 words) - 07:28, 12 October 2004
  • This is the full class tree of all classes in the [[Legacy:EnhancedItems|EnhancedItems]] package a * [[Legacy:Actor Class Hierarchy (UT)|Actor Class Hierarchy (UT)]]
    5 KB (366 words) - 04:18, 17 November 2009
  • ...class tree of the Actor hierarchy see [[Legacy:Actor Class Hierarchy|Actor Class Hierarchy]]. [[Legacy:Mutator Config GUI (UT2003)|Mutator Config GUI (UT20 ==Adding new class pages==
    4 KB (356 words) - 01:56, 7 April 2006
  • ''Object'', the root class. All other classes are more or less directly derived from Object. ...texture map), TextBuffer (a chunk of text), and Class (which describes the class of other objects).
    9 KB (1,105 words) - 06:29, 12 February 2008
  • ''Object'', the root class. All other classes are more or less directly derived from Object. ...(a texture map), TextBuffer (a chunk of text), Class (which describes the class of other objects) or [[Legacy:Actor (UT)|Actor (UT)]] (basically everything
    6 KB (732 words) - 20:45, 10 February 2004
  • ...tree of the Actor components see [[Legacy:Actor Class Hierarchy (P2)|Actor Class Hierarchy (P2)]]. If you want to add information on a [[Legacy:Postal 2|Postal 2]] class:
    7 KB (691 words) - 18:52, 24 May 2007
  • ...s see [[Legacy:GUI Class Hierarchy|GUI Class Hierarchy]]. For a UT Object Class Tree, see [[Legacy:Object (UT)|Object (UT)]]. ==Adding new class pages ==
    10 KB (1,132 words) - 20:03, 22 January 2006
  • ...Pad]]: UT200x's UTJumpPad page in the [[Legacy:Actor Class Hierarchy|Actor Class Hierarchy]]
    7 KB (1,117 words) - 15:25, 16 November 2005
  • ===Selecting the PlayerStart class=== # Open the [[Legacy:Actor Class Browser|Actor Class Browser]] by selecting: [[Legacy:UnrealEd Main Menu|UnrealEd Main Menu]] ->
    4 KB (656 words) - 18:05, 5 November 2007
  • * [[Legacy:Object Class Hierarchy (P2)|Object Class Hierarchy (P2)]] * [[Legacy:Actor Class Hierarchy (P2)|Actor Class Hierarchy (P2)]]
    2 KB (316 words) - 12:56, 28 November 2006
  • ...:DamageType|DamageType]] class in [[Legacy:Actor Class Hierarchy (UT)|UT's Class Hierarchy]] creates quite some confusion. It was intended to contain more s ...tiplied by the lower value of either <tt>1 - ReducedDamagePct</tt> (a Pawn class property) or <tt>0.35</tt>.
    5 KB (847 words) - 13:31, 9 September 2015
  • ...x class hierarchy similar to the [[Legacy:Actor Class Hierarchy (UT)|Actor Class Hierarchy]].
    6 KB (431 words) - 12:48, 14 November 2009
  • ...s need new information. For example, new elements of [[Legacy:Class Syntax|Class Syntax]]. If there's a huge change: ===Class pages ===
    2 KB (352 words) - 19:10, 2 December 2005
  • |<code>see also [[Legacy:Class Syntax|class syntax]]</code> |see also Class Syntax (http://wiki.beyondunreal.com/wiki/Class_Syntax)
    5 KB (800 words) - 13:23, 23 December 2004
  • ...''' Is there are markup that displays hierarchy lines such as found in the Class browser? There are many pages here that use ASCII markup for this purpose. ...ierarchal layout such as found on the [[Legacy:Actor Class Hierarchy|Actor Class Hierarchy]] page, it would be good to include this type of layout as a mark
    8 KB (1,284 words) - 04:53, 26 January 2006

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